Azazels FYI
Feb 7, 2016 10:35:15 GMT -7
Post by Deleted on Feb 7, 2016 10:35:15 GMT -7
Armor
Elemental Defenses:
Fire
Crimson Gem: absorbs fire of all kinds and converts and purifies it into holy fire most notably seen enveloping a weapon or wings. Has the ability to absorb other holy fire, unholy fire, hell fire, regular fire, and magic fire. It only converts the fire and does not store it, thus an enormous fire based attack if not immediately converted and redirected would overwhelm the gem and potentially destroy it. The crystals magic is blood magic, it converts the fire using the hosts lifeforce, thus there is a limit to its use and if overused it can lead to death.
Thermoguarding armor coating: Highly heat resistant coating which will eventually burn away but when it does it creates a fire extinguishing gas.
Advanced intumescent layer: inbetween the outter armor plating and inner armor layer. This substance mystically rehydrates when inactive. When the outter armor heats up this layer spends its hydrate and icy water vapour is released which has a cooling effect. After cooling the insulation characteristics of it slow down the heat transfer from the exposed outter plating to the unexposed inner armor layer keeping the wearer quite cool under fiery conditions.
Adamastinite Armor Plating: This is an alloy created by Azazel primarily being based on the angelic metal but improved with other worldly ores as well. Technically speaking the metal closer resembles a metalloid after its alterations being somewhere inbetween a true metal and non meter. This armor is harder than diamond, tougher than graphene, and makes tungsten seem like icecream when it comes to its melting point and conducts heat poorly to begin with. Designed primarily to face demons in case Lucifer betrayed him after they won the war.
Lightning
Citrine Gems: There are tiny jewels barely large enough to be seen that are selectively placed around the armor all leading to the bottom of his armors boots. They are enchanted to channel lightning hitting the armor into the jewels on the soles and into the ground. Generally speaking as long as Azazel has at least one foot on the ground he cannot be electrocuted.
Adamastinite- Though it has no true defense from electricity, it is a terrible conductor of electrical energy. A powerful enough force of electricity will force it to carry a charge but anything less and it will strike the armor and dissipate immediately.
Water
Generally there is nothing truly factored into guarding from this element as its not much of a threat. The armor in general can take immense amounts of pressure and damage and simply soaking in water wouldn’t have much effect by itself as it would take centuries to even see signs of corrosion.
Ice
Like water there is no true defense built in to defend against this element. Though Azazels firey properties built into the armor and angelic fire serve as a natural defense from colder temperatures.
Earth
There is no design, contraption, or mystical property factoring in this element being used against the armor.
Enhancing Augmentation Properties:
Rune of Cain: Based on the mark of cain which would take any attack attempted on cain and return it at the attacker ten fold, Azazel created an angelic rune that functioned on similar principals. The rune is of two diamonds one overlapping the other. Magic is absorbed through the lower diamond and can be stored in a diamond enchanted jewel inside the gauntlet which is already infused with Azazels heavenly force. Then through the top diamond Azazel can send the magic back at his opponent but somewhat stronger than it originally was.
Enkeli Rune: An angelic rune that infuses heavenly energy from heaven itself into the armor and weapons. It makes armor greatly resistant to demonic energies and when infused into weapons prevents demons from healing and disrupts their defenses. It also draws strength the more angels are around so if Azazels opponent was an angel it would empower him.
Fortis Rune: Grants the wearer incredible strength. This is used in conjunction of Azazels unqique armor which is very dense and extremely heavy. This rune allows Azazel to move around effortlessly but the armor itself has incredible force because of this characteristic and is easily overlooked because of how easily Azazel moves around in his armor.
Inner Armor:
The inner armor is actually a crystalline like material that is used to amplify Azazels true light based form. In conjunction with enchantments written onto the outer armor plating Azazel can reflect his true forms light around the armor and become a semi specter like entity of light briefly enabling greater forms of movement with a hybridization like effect of teleportation, flight, and noncorperal form in his movement. He is not completely intangible as he appears and can be effected by even physical strikes if hit while in this state though predicting his movement and doing so is very difficult. He also can only carry out this effect within a 10 foot radius and for approximately 3 seconds. It is meant for short and quick movements. (Azazels Signature)
Azazels Tools
Adamas- The heavenly metal is silver-white, translucent, and smooth as glass but warmer and heavier. It is said to glow slightly. It is the hardest natural substance found in heaven which cannot be handled by anyone other than angels without it either killing them or if they are incredibly powerful beings bringing on a serious illness for a duration depending on their contact with it.
Azazel has a piece he uses sort of like chalk to write his runes.
This crystal can be used by Azazel to burn angelic runes into himself, his creations, or others to enhance, augment, enchant, or protect mystically. The process burns severly leaving the mark behind as a kind of tattoo. Those that do not have any angelic heritage will find that if they were gifted a rune from Azazel it would fade away within a span of a battle. There are limitations as well to non-angelic hosts having runes, some of them cannot be used, and if tried would kill the host instead of empowering them.
Forging Hammer- The hilt and a strip around the head appears to be white gold with enchanting inscriptions on it and the head of the hammer is a ruby crystalline stone. It channels Azazels light through the metal when he works, everything he makes has a piece of himself within. The ruby channels demonic energy similarly. The hammer is actually not heavenly based outside of Azazels own energy but is magical in nature.
Runes:
(Pictures available when used in posts)
Rune/Effect
Alliance -Allows beings to share each other's abilities, such as the a vampires agility and a werewolfs strength. Should the alliance be broken by mutual choice or betrayal the gifts fade away immediately. This is a faction wide effect and only the leaders of the factions are required to wear the mark and those pledged to the leaders gain the benefits.
Agility- A long-lived rune that equips the marked user with acuity not just of body, but also of mind. All Azazels Grigori & Children are given this mark giving the ability to process information quickly and to react. (Month halflife)
Amissio- Slows blood loss and speeds natural blood replacement. (20 minute halflife)
Enkeli - It is frequently applied to weapons to imbue them with angelic properties as well as wipe them clean of any demonic traces. This also prevents demons stabbed by the weapons from healing. Can be applied to people as well. (month halflife)
Binding- Creates a ring of fire-like handcuffs around someone's wrists and is used on criminals to bind their hands. Other binding runes can prevent one's legs from supporting their weight. (12 hour halflife)
Courage- in Combat Provides those who wear it with bravery above and beyond that of a typical demon killer. (1 hour halflife)
Deflect/Block- Fends off incoming blows. Although handy in fierce conflicts and quickly and easily applied, it is often impractical to use in the course of battle. It is most effective when applied on defensive structures. It must constantly be reapplied to be effective.
Destruction- Used like tnt, can level building or walls, or destroy an object. (1 use halflife)
Dexteritas - Gives dexterity. (month halflife)
Equilibrium - Gives the wearer perfect balance; especially useful in hand-to-hand combat, this rune makes the it more difficult to knock off ones feet. It is permanent and usually made upon the limbs. (angelic blood required)
Farsighted Sharpens vision; allows user to see faraway things more clearly. (1 minute halflife)
Fearless - Makes the user afraid of nothing. (10 minute halflife)
Fortitude -This rune provides a warrior with unshakable resolve, will, inner strength. The strength of mind that enables a user to encounter danger or bear pain or adversity with courage. (1 hour halflife)
Fortis -Gives strength. (month halflife)
Parabatai Rune -A rune that partners two beings together, so they can draw on each other's strength. This lasts as long as the partners remain loyal to eachother. Disappears immediately upon mutually ending partnership or betrayal.
Heightened Speed- A mark that fades slowly over time, it enables the wearer to move at great speed when required, in any environment or condition. (1 week halflife)
Insight/Foresight- Supports mental acuity and inspired thought to better understand and interpret a situation or human being deeply. It provides the ability to better understand current and past events, as well as the ability to understand events yet to happen, based on current knowledge. (This rune must be applied after each use)
Heal/Painless- Various healing and pain-killing runes that can heal grievous, possibly fatal wounds, enabling healing without causing harm or distress. While there are several forms of healing runes. (1 use halflife)
Mendelin- This rune grants partial and temporary invisibility by casting a glamour over the wearer, allowing them to hide from beings without magical acuity. (30 minute halflife)
Mnemosyne- The permanent memory rune that grants perfect photographic memory. (30 minute halflife)
Nyx -Allows one to see in the dark. (1 hour halflife, immediately fades upon exposure to bright lighting)
Opening - A rune with several variations that open non magically enchanted locks. (1 use halflife)
Precision - Gives the ability to perform tasks requiring a high degree of precision. When activated, the rune allows an intense focus, attention to detail, and the capacity to repeat tasks exactly. It also instills in its user extremely refined aim, typically of a weapon.
Recall - A single use rune that allows the Nephilim to remember events that are otherwise hidden from their memory. While powerful enough to recall even distant childhood memories, it only allows the marked to recall events they themselves have experienced or witnessed.
Soundless- A short-lived rune that allows movement about soundlessly as required to avoid detection. (1 hour halflife)
Speak in Tongues -Allows marked to speak and understand any language.
Stamina- Gives the marked the capacity for standing fatigue or resisting disease. The powers granted by this rune are not a set duration, but rather they fade as the user draws on its power.
Strength- An incredibly short-lived rune that must be reapplied after each use, this mark gives the warrior a short but intense burst of increased physical strength like a adrenaline rush with steroids. (5 minute halflife)
Thermis -Keeps the user warm.
Voyance - This rune focuses the Sight, giving the wearer extrasensory perception, allowing the user to see past perception altering magics. (month halflife)
Constructs
These clockwork autonomous soldiers were only a concept before Azazel was imprisoned. Their purpose was to use Lucifers demons against him should Lucifer betray Azazel. These constructs overall design remained the same, only the material used in their bodies changed. First Azazel created a number with angelic numbers but found this impractical as the availability of that source was limited since he had no access to heaven openly to harvest. After his first company of soldiers were created he used materials native to Yalanze and even had a squad created from magical metalloid that fairy used though having gained a small amount from an exchange. The automatons were enchanted with inscriptions of instructions to allow them to function semi-autonomously though their ability was limited without direct commands from Azazel. They are larger than any human and can take incredible damage. They have a blade that protrudes from their left arm.
Angelic Automatons- These constructs are the ones forged from heavenly ore. They are powered by individual spirits from fallen warriors Azazel has come across. They are extremely effective in exterminating demonic threats and can content with lesser angels as well. They are more than a match for any human and can overpower and overwhelm werewolves, vampire, and hybrids if not careful. They are extremely hard to destroy and if damaged without being destroyed, they can repair themselves to a degree, thus if you incapacitate one or trap it, you will most likely have to deal with it again if it was not outright destroyed. However once actually destroyed then the spirit inside is destroyed as well completely defeating the construct. These spirits are generally willing hosts and warriors who wish to serve even after death that cannot come to peace with their passing, they are not necessarily benevolent, but their loyalty is to Azazel. Color emanating from these are hazy white.
Faerie Automatons- The small squad of these are identical to the other Automatons though their purpose to contend specifically with powerful magical users as their metal is highly resistant to bother fairy, wiccan, spiritual , draconic and to a degree divine magical forces. These contructs were created by a fairy dwarven family which Azazel traded both knowledge of magic and a service to them and in return they constructed for him these and have them powered by what they believed was a secret power source. Azazels gifts were able to allow him to understand the troops and modify them to serve him as the dwarves had the soldiers set to obey them over Azazel in their presence. Though understanding the secrets behind them Azazel does not have access to the material, magic, or power source to replicate these and they require a fairy to create. None the less they are useful. Color emanating from these are golden yellow.
Demonic Automatons- These constructs make up almost the entirety of his army. They make up a entire battalion five times larger than his angelic and faerie versions combined. These are identicle to the other constructs though are vulnerable to both magic and can be damaged easier. They are still a force that can overpower and overwhelm a foe however. Their true danger lies in their power source. They are empowered by demons. Each company is powered by a source off site hidden within the arena. In the power nodes are trapt and enslaved higher demons made loyal and imprisoned through angelic runes. Unless those nodes are destroyed the bodies connected to them will simply pull themselves back together and repair even if smashed to pieces or disrupted with magical forces.
Angelic Avatar:
Through the power of his use of angelic runes and his telumkenesis Azazel can appear in his heavenly armor and fight semi-remotely. He moves and through runes channels his powers through the avatar without his opponent being the wiser. This allows Azazel to fight an opponent without risking his own life but is more so used to test if his opponent is worthy of fighting him directly in the first place. The limitations are that Azazel does have to be relatively close, since he is using Telumkenesis continuously to operate his avatar and from the simple act of transferring his power to it drains his power twice as fast as if he fought as himself, thus his magical stamina is less efficient, and he cannot fight as long. Though Azazel can use most of his power through the avatar, he is limited to only being able to use 80% of his power through this means. The act of linking himself and channeling himself to an avatar takes time thus if his avatar is defeated and destroyed he cannot simply jump to another or have a backup prepared.
Arena Security Forces
Azazels Security Forces are unique in that they are made up of various races similarly to the Brigade however they share a rune of alliance which allows them to share each others gifts as long as they hold up their loyalty and alliance. So that human you don't perceive as a threat because you are a dragon might get the best of you as he has the swiftness of an elf, strength of a troll, fortitude of a dwarf, speed of a werewolf, regenerative properties of a demon, and perception of a gifted.
Elemental Defenses:
Fire
Crimson Gem: absorbs fire of all kinds and converts and purifies it into holy fire most notably seen enveloping a weapon or wings. Has the ability to absorb other holy fire, unholy fire, hell fire, regular fire, and magic fire. It only converts the fire and does not store it, thus an enormous fire based attack if not immediately converted and redirected would overwhelm the gem and potentially destroy it. The crystals magic is blood magic, it converts the fire using the hosts lifeforce, thus there is a limit to its use and if overused it can lead to death.
Thermoguarding armor coating: Highly heat resistant coating which will eventually burn away but when it does it creates a fire extinguishing gas.
Advanced intumescent layer: inbetween the outter armor plating and inner armor layer. This substance mystically rehydrates when inactive. When the outter armor heats up this layer spends its hydrate and icy water vapour is released which has a cooling effect. After cooling the insulation characteristics of it slow down the heat transfer from the exposed outter plating to the unexposed inner armor layer keeping the wearer quite cool under fiery conditions.
Adamastinite Armor Plating: This is an alloy created by Azazel primarily being based on the angelic metal but improved with other worldly ores as well. Technically speaking the metal closer resembles a metalloid after its alterations being somewhere inbetween a true metal and non meter. This armor is harder than diamond, tougher than graphene, and makes tungsten seem like icecream when it comes to its melting point and conducts heat poorly to begin with. Designed primarily to face demons in case Lucifer betrayed him after they won the war.
Lightning
Citrine Gems: There are tiny jewels barely large enough to be seen that are selectively placed around the armor all leading to the bottom of his armors boots. They are enchanted to channel lightning hitting the armor into the jewels on the soles and into the ground. Generally speaking as long as Azazel has at least one foot on the ground he cannot be electrocuted.
Adamastinite- Though it has no true defense from electricity, it is a terrible conductor of electrical energy. A powerful enough force of electricity will force it to carry a charge but anything less and it will strike the armor and dissipate immediately.
Water
Generally there is nothing truly factored into guarding from this element as its not much of a threat. The armor in general can take immense amounts of pressure and damage and simply soaking in water wouldn’t have much effect by itself as it would take centuries to even see signs of corrosion.
Ice
Like water there is no true defense built in to defend against this element. Though Azazels firey properties built into the armor and angelic fire serve as a natural defense from colder temperatures.
Earth
There is no design, contraption, or mystical property factoring in this element being used against the armor.
Enhancing Augmentation Properties:
Rune of Cain: Based on the mark of cain which would take any attack attempted on cain and return it at the attacker ten fold, Azazel created an angelic rune that functioned on similar principals. The rune is of two diamonds one overlapping the other. Magic is absorbed through the lower diamond and can be stored in a diamond enchanted jewel inside the gauntlet which is already infused with Azazels heavenly force. Then through the top diamond Azazel can send the magic back at his opponent but somewhat stronger than it originally was.
Enkeli Rune: An angelic rune that infuses heavenly energy from heaven itself into the armor and weapons. It makes armor greatly resistant to demonic energies and when infused into weapons prevents demons from healing and disrupts their defenses. It also draws strength the more angels are around so if Azazels opponent was an angel it would empower him.
Fortis Rune: Grants the wearer incredible strength. This is used in conjunction of Azazels unqique armor which is very dense and extremely heavy. This rune allows Azazel to move around effortlessly but the armor itself has incredible force because of this characteristic and is easily overlooked because of how easily Azazel moves around in his armor.
Inner Armor:
The inner armor is actually a crystalline like material that is used to amplify Azazels true light based form. In conjunction with enchantments written onto the outer armor plating Azazel can reflect his true forms light around the armor and become a semi specter like entity of light briefly enabling greater forms of movement with a hybridization like effect of teleportation, flight, and noncorperal form in his movement. He is not completely intangible as he appears and can be effected by even physical strikes if hit while in this state though predicting his movement and doing so is very difficult. He also can only carry out this effect within a 10 foot radius and for approximately 3 seconds. It is meant for short and quick movements. (Azazels Signature)
Azazels Tools
Adamas- The heavenly metal is silver-white, translucent, and smooth as glass but warmer and heavier. It is said to glow slightly. It is the hardest natural substance found in heaven which cannot be handled by anyone other than angels without it either killing them or if they are incredibly powerful beings bringing on a serious illness for a duration depending on their contact with it.
Azazel has a piece he uses sort of like chalk to write his runes.
This crystal can be used by Azazel to burn angelic runes into himself, his creations, or others to enhance, augment, enchant, or protect mystically. The process burns severly leaving the mark behind as a kind of tattoo. Those that do not have any angelic heritage will find that if they were gifted a rune from Azazel it would fade away within a span of a battle. There are limitations as well to non-angelic hosts having runes, some of them cannot be used, and if tried would kill the host instead of empowering them.
Forging Hammer- The hilt and a strip around the head appears to be white gold with enchanting inscriptions on it and the head of the hammer is a ruby crystalline stone. It channels Azazels light through the metal when he works, everything he makes has a piece of himself within. The ruby channels demonic energy similarly. The hammer is actually not heavenly based outside of Azazels own energy but is magical in nature.
Runes:
(Pictures available when used in posts)
Rune/Effect
Alliance -Allows beings to share each other's abilities, such as the a vampires agility and a werewolfs strength. Should the alliance be broken by mutual choice or betrayal the gifts fade away immediately. This is a faction wide effect and only the leaders of the factions are required to wear the mark and those pledged to the leaders gain the benefits.
Agility- A long-lived rune that equips the marked user with acuity not just of body, but also of mind. All Azazels Grigori & Children are given this mark giving the ability to process information quickly and to react. (Month halflife)
Amissio- Slows blood loss and speeds natural blood replacement. (20 minute halflife)
Enkeli - It is frequently applied to weapons to imbue them with angelic properties as well as wipe them clean of any demonic traces. This also prevents demons stabbed by the weapons from healing. Can be applied to people as well. (month halflife)
Binding- Creates a ring of fire-like handcuffs around someone's wrists and is used on criminals to bind their hands. Other binding runes can prevent one's legs from supporting their weight. (12 hour halflife)
Courage- in Combat Provides those who wear it with bravery above and beyond that of a typical demon killer. (1 hour halflife)
Deflect/Block- Fends off incoming blows. Although handy in fierce conflicts and quickly and easily applied, it is often impractical to use in the course of battle. It is most effective when applied on defensive structures. It must constantly be reapplied to be effective.
Destruction- Used like tnt, can level building or walls, or destroy an object. (1 use halflife)
Dexteritas - Gives dexterity. (month halflife)
Equilibrium - Gives the wearer perfect balance; especially useful in hand-to-hand combat, this rune makes the it more difficult to knock off ones feet. It is permanent and usually made upon the limbs. (angelic blood required)
Farsighted Sharpens vision; allows user to see faraway things more clearly. (1 minute halflife)
Fearless - Makes the user afraid of nothing. (10 minute halflife)
Fortitude -This rune provides a warrior with unshakable resolve, will, inner strength. The strength of mind that enables a user to encounter danger or bear pain or adversity with courage. (1 hour halflife)
Fortis -Gives strength. (month halflife)
Parabatai Rune -A rune that partners two beings together, so they can draw on each other's strength. This lasts as long as the partners remain loyal to eachother. Disappears immediately upon mutually ending partnership or betrayal.
Heightened Speed- A mark that fades slowly over time, it enables the wearer to move at great speed when required, in any environment or condition. (1 week halflife)
Insight/Foresight- Supports mental acuity and inspired thought to better understand and interpret a situation or human being deeply. It provides the ability to better understand current and past events, as well as the ability to understand events yet to happen, based on current knowledge. (This rune must be applied after each use)
Heal/Painless- Various healing and pain-killing runes that can heal grievous, possibly fatal wounds, enabling healing without causing harm or distress. While there are several forms of healing runes. (1 use halflife)
Mendelin- This rune grants partial and temporary invisibility by casting a glamour over the wearer, allowing them to hide from beings without magical acuity. (30 minute halflife)
Mnemosyne- The permanent memory rune that grants perfect photographic memory. (30 minute halflife)
Nyx -Allows one to see in the dark. (1 hour halflife, immediately fades upon exposure to bright lighting)
Opening - A rune with several variations that open non magically enchanted locks. (1 use halflife)
Precision - Gives the ability to perform tasks requiring a high degree of precision. When activated, the rune allows an intense focus, attention to detail, and the capacity to repeat tasks exactly. It also instills in its user extremely refined aim, typically of a weapon.
Recall - A single use rune that allows the Nephilim to remember events that are otherwise hidden from their memory. While powerful enough to recall even distant childhood memories, it only allows the marked to recall events they themselves have experienced or witnessed.
Soundless- A short-lived rune that allows movement about soundlessly as required to avoid detection. (1 hour halflife)
Speak in Tongues -Allows marked to speak and understand any language.
Stamina- Gives the marked the capacity for standing fatigue or resisting disease. The powers granted by this rune are not a set duration, but rather they fade as the user draws on its power.
Strength- An incredibly short-lived rune that must be reapplied after each use, this mark gives the warrior a short but intense burst of increased physical strength like a adrenaline rush with steroids. (5 minute halflife)
Thermis -Keeps the user warm.
Voyance - This rune focuses the Sight, giving the wearer extrasensory perception, allowing the user to see past perception altering magics. (month halflife)
Constructs
These clockwork autonomous soldiers were only a concept before Azazel was imprisoned. Their purpose was to use Lucifers demons against him should Lucifer betray Azazel. These constructs overall design remained the same, only the material used in their bodies changed. First Azazel created a number with angelic numbers but found this impractical as the availability of that source was limited since he had no access to heaven openly to harvest. After his first company of soldiers were created he used materials native to Yalanze and even had a squad created from magical metalloid that fairy used though having gained a small amount from an exchange. The automatons were enchanted with inscriptions of instructions to allow them to function semi-autonomously though their ability was limited without direct commands from Azazel. They are larger than any human and can take incredible damage. They have a blade that protrudes from their left arm.
Angelic Automatons- These constructs are the ones forged from heavenly ore. They are powered by individual spirits from fallen warriors Azazel has come across. They are extremely effective in exterminating demonic threats and can content with lesser angels as well. They are more than a match for any human and can overpower and overwhelm werewolves, vampire, and hybrids if not careful. They are extremely hard to destroy and if damaged without being destroyed, they can repair themselves to a degree, thus if you incapacitate one or trap it, you will most likely have to deal with it again if it was not outright destroyed. However once actually destroyed then the spirit inside is destroyed as well completely defeating the construct. These spirits are generally willing hosts and warriors who wish to serve even after death that cannot come to peace with their passing, they are not necessarily benevolent, but their loyalty is to Azazel. Color emanating from these are hazy white.
Faerie Automatons- The small squad of these are identical to the other Automatons though their purpose to contend specifically with powerful magical users as their metal is highly resistant to bother fairy, wiccan, spiritual , draconic and to a degree divine magical forces. These contructs were created by a fairy dwarven family which Azazel traded both knowledge of magic and a service to them and in return they constructed for him these and have them powered by what they believed was a secret power source. Azazels gifts were able to allow him to understand the troops and modify them to serve him as the dwarves had the soldiers set to obey them over Azazel in their presence. Though understanding the secrets behind them Azazel does not have access to the material, magic, or power source to replicate these and they require a fairy to create. None the less they are useful. Color emanating from these are golden yellow.
Demonic Automatons- These constructs make up almost the entirety of his army. They make up a entire battalion five times larger than his angelic and faerie versions combined. These are identicle to the other constructs though are vulnerable to both magic and can be damaged easier. They are still a force that can overpower and overwhelm a foe however. Their true danger lies in their power source. They are empowered by demons. Each company is powered by a source off site hidden within the arena. In the power nodes are trapt and enslaved higher demons made loyal and imprisoned through angelic runes. Unless those nodes are destroyed the bodies connected to them will simply pull themselves back together and repair even if smashed to pieces or disrupted with magical forces.
Angelic Avatar:
Through the power of his use of angelic runes and his telumkenesis Azazel can appear in his heavenly armor and fight semi-remotely. He moves and through runes channels his powers through the avatar without his opponent being the wiser. This allows Azazel to fight an opponent without risking his own life but is more so used to test if his opponent is worthy of fighting him directly in the first place. The limitations are that Azazel does have to be relatively close, since he is using Telumkenesis continuously to operate his avatar and from the simple act of transferring his power to it drains his power twice as fast as if he fought as himself, thus his magical stamina is less efficient, and he cannot fight as long. Though Azazel can use most of his power through the avatar, he is limited to only being able to use 80% of his power through this means. The act of linking himself and channeling himself to an avatar takes time thus if his avatar is defeated and destroyed he cannot simply jump to another or have a backup prepared.
Arena Security Forces
Azazels Security Forces are unique in that they are made up of various races similarly to the Brigade however they share a rune of alliance which allows them to share each others gifts as long as they hold up their loyalty and alliance. So that human you don't perceive as a threat because you are a dragon might get the best of you as he has the swiftness of an elf, strength of a troll, fortitude of a dwarf, speed of a werewolf, regenerative properties of a demon, and perception of a gifted.