Minerva
Dec 5, 2015 15:41:16 GMT -7
Post by Deleted on Dec 5, 2015 15:41:16 GMT -7
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MINERVA AZURA NYX
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✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵
MINERVA AZURA NYX
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"When you sing it's over, such a strange numb… It could bring back peace to the earth"
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BASIC INFORMATION
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✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵
BASIC INFORMATION
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full name- Minerva Azura Nyx (Minerva: The goddess of war strategy and wisdom, Azura: Blue and Nyx: Night)
nicknames- You're safe as long as you don't call her Minnie
gender- Female
age- Immortal. She is 116 years old, but looks like she's about 18 years old
sexual orientation- Straight
occupation- Warrior
Race Dragon
height- 5' 5½" (1.66 m)
build- Athletic, slim
hair- Long brown hair
eyes- Green
distinguishing marks- High cheekbones, striking green eyes
playby- Willa Holland
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RACIAL TRAITS
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✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵
RACIAL TRAITS
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Powers
- Advanced Strength
- Advanced Durability
- Flight
- Immortality
- Spellweaving
- Fire breath
- Magical Resistance
- Flight
- Shapeshifting (To human and back)
- Fire Resistance
- Telekinesis
Abilities
- Honed Senses
- Athletic
- Agile
- Capable of blending in the shadows
- Knows and learnt a spell that allows her to speak multiple languages
Skills
- Sword fighting
- Martial arts
- Hand-to-hand combat
- Fighting with her daggers
- Archery
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MENTAL TRAITS
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✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵✵
MENTAL TRAITS
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personality-
- Killing - She doesn't like killing, but gets a sick thrill from it
- Anger issues - Like both her parents, her temper can be very volatile at times
- Independent - Mostly has to do with the future she came from and the way she was brought up
- Stubborn - When she set her mind to something, it's difficult to take her mind off it.
- Trust issues - Because of the future she came from, and how harsh and violent it has become, she has a hard time differentiating between friend and foe, and is often finding it incredibly difficult to let anyone in
strengths-
- Archery
- Swordsmanship
- Martial Arts
- Spying
- Master Tracker/Survivalist
- Staying invisible when needed
- Honed senses
weaknesses-
- Anger issues
- Trust issues
- Connecting with others
- Trying to keep her identity a secret
- Brash - Isn't always capable of being sensible
likes-
- Fighting
- The Truth
- Her weapons
- Nature
- Food
dislikes-
- Lies
- War
- Killing
- Having to talk about her feelings
- Has great unresolved anger towards her father for the mess her future is in
fears-
- Her greatest fear is having to kill her father
- Watching the world get destroyed
- One of her greatest fear is altering history too much, as her mere presence alone could have already caused a butterfly effect.
- Fears of giving into her murderous rage and kill another
- Fears that nobody will believe her and she won't be accepted in this time
goals-
- Changing the world for the better
- Stopping her father from going insane
- Help her mother reach her potential
- Making peace with her future past
- Embracing a new and different timeline
- Assisting the war
secrets-
- Is from the future
- Went to the past to stop her father from becoming corrupted
- Is Samael and Lidja's daughter
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Backround Check
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family- Samael - Father
Lidija - Mother
Isolde - Aunt
Seth - Uncle
marital status- Single
history- She is the child of Lidija and Samael. She was born after the war, but she knows little about it. It were her Aunt Isolde and her Uncle Seth that trained her in her Rites of Passage. Her uncle taught her to become a great tracker, whereas her Aunt taught her most of the Art of Warfare. This was meant to be until she was ready to join her father as Princess of her kingdom. She was very angry with her father for a long time, though out of everyone she's most connected to him. A little secret she wouldn't know is that he was always with her and watching her during her Rites, but even though she doesn't know, she always felt as if he was there, and it somehow gave her strength. So, even when they were metaphorically miles apart, they were always close.
One of the last gifts her father ever gave to her, is a dagger that she cherishes dearly and keeps on her at all times. She also has two curved blades that she can attach at the hilts to make a bow, that she also cherishes and what got her into archery in the first place. Overtime she has gotten pretty good at it and proved to have a good eye for it, with her honed senses coming in handy here.
She doesn't really remember much about her life before the Rites and most of what she remembers of what her mother said about meeting her father was that they both saw each other and instantly knew they wanted to kill one another. She knows though that both her parents are hot-headed, rage driven and extremely wrathful, something she vows to never become. Though she is hot-headed at times like both her parents are. For the most part she's a fire-dragon, but she's also a quarter human on her mother's side.
She's a warrior, given that she's the daughter of two powerful warriors and thus has incredible power of her own. She has her father's strategic mindset and both her parents' lust for combat. When Minerva was finally ready to join her father, Samael's power began to grow unchecked, and his power erupted just as Minerva was escaping into the Portal to the past.
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ooc name- Ceres, Sienna
age- 21
role playing experience- Since 2007-ish?
contact info- PM, Facebook
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ooc name- Ceres, Sienna
age- 21
role playing experience- Since 2007-ish?
contact info- PM, Facebook